![]() “They really knew what they wanted to improve and I think that showed in the final game. “When I joined the team on Assassin’s Creed II, I had the chance to work with the original team that created Altair,” Pedneault said. ![]() ![]() The franchise’s first attempt was strong, but far from perfect, and the team behind Assassin’s Creed II learned from the shortcomings. They took some inspiration from that when creating the first iteration of the freerunning system in the first Assassin’s Creed.” “In those games, you just push on the stick to tell your character where he wants to go, and the game responds to that, while having your character on-screen doing these smooth skating animations to get there. “I even heard stories where they were really looking into how you control a character in a hockey game,” he said.
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